“Permaculture is a maker’s culture that provides new insights into materials, form and design (Ingold, 2012). Practitioners need to work with and be sensitive to the environment in which they are situated and these constraints contribute to the philosophy.” (Egan, Benyon & Thompson, 2017) For this assignment you are required to develop the design for a mobile application allowing the user to become an effective permaculture agriculturalist. Your application can be kept functionally quite simple, but it needs to be engaging and robust. You should use the scenario-based design method as taught in the module, particularly in Chapter 3 of Benyon, D. (2014) Designing Interactive Systems 3 rd edition (Pearson) or Chapter 3 of Benyon (2017) Designing User Experience (Pearson) and more specifically using Figure 3.12 that details the products of the design process. You will be guided and provided with formative feedback during weekly workshops.
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